The giant tree stump and chocolate bar masters being particularly tricky. They will knock off your energy stars you get 3 at first but can find more, in quick succession. The level bosses all exhibit different wacky forms and tactics, and much like the stages themselves all require you to work out a solution pretty swiftly. Parts can be frustrating to the maximum when it’s seemingly impossible to traverse a section without taking a hit, and edge detection can be a little ropey now and then, but never too disheartening that colourful rainbow of excellently themed backdrops draw you back in, as do the madcap masters of illusion characters themselves. All of which makes this outwardly innocent lark quite a tough nut to crack. This is the platforming foundation, and it’s skilfully done with the combination of enemy types, their attack methods and various puzzle solving elements. Leaving that rather crass analogy behind (!?!), Mickey can also pick up projectiles and other items to throw, too gain access to a new area or create a step to access unreachable platforms. ![]() You really do have to bum your enemies into submission, using it also to reach higher planes or cross wide gaps. His primary attack is another Mario steal, but again places in an amusing twist with the ‘bum bounce’. It’s really warming to see this, and helps to immerse you into his surreal mission. Mickey’s sprite is drawn sublimely and moves excellently, with added comic gestures either from teetering on a ledge or simply standing still tapping a foot. Quality animation is clearly a key aspect to all, erm, animated character genres, and the movements and mannerisms of our central hero mouse don’t disappoint. ![]() In fact, it’s one of those 8-bit classics which step up the level from what you would expect, in the most part anyway. It’s all implemented and handled rather adroitly by the Master System, seemingly not wanting to give its bigger, more powerful brother the upper hand. These are found over 5 levels of increasing difficulty, and a final extended 6th level to rescue Minnie and save the day. Finding the 7 gems to open the way to the evil hag is the precedence. Platforming action in the true Mario trope, there are factors and segments which make this romp individual in its own right. Ever lovable Mickey embarks on a quest to save his love Minnie from the clutches of the evil witch Mizrabel, who apart from having a misspelt jokey moniker, has placed her masters of illusion in Mickey’s path so she can steal Minnie’s beauty and youth. It’s a recipe for a really enjoyable adventure, even if it is slightly fraught by its own, but very few, restrictions. We have a cartoon caper here that not only gives us a colourful and welcoming environment, faithfully created, but also a game to really test the dexterity of the player. But not the infamous leisure suit persona, more embracing the innocent joy that Disney brings to each and every soul. Did the 8-bit heart of the Master System give Mr Mouse the faithful love and attention he so richly deserved?Ĭastle of Illusion typifies the phrase ‘Happy as Larry’. Recently given a 7th generation facelift due to it’s nostalgia factor, Castle of Illusion kick-started the series off with a generous dose of Fantasia inspired frolics and magic. None emerged as significantly in the 90’s as the Illusion series. The early to mid nineties saw a throng of great Mickey Mouse titles enjoying the limelight, mostly courtesy of SEGA at the height of their popularity. By plonking Mickey Mouse’s infamous mug onto the Nintendo Game & Watch way back in 1980, they have continued with this approach relentlessly with each character in their ever expanding lexicon. ![]() Ever industrious, Disney has been doing this since the very near beginning of gaming. This occurs particularly with the uber-popular franchises with scrupulously unashamed use of company talismans. We are all well aware that big movie houses love to jump on the video bandwagon, often resulting in spin-off excrement and wasted pocket money.
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